# Release Notes

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## v0.0.01

Initial Build. Not exactly a game at this point, but it is "playable".

Controls:

- Move: `WASD`
- Jump: `Space`
- Run: `Shift`
- Camera: `[]-=P0`
- Reset `Camera: \`
- Petal Dance: `G`
- Vine Whips: `C`

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## v0.0.02

Improved html shell. 

This fixed the bug that caused slow performance when attacking.
It was actually caused by the rendering of the log in the html console.
Now the log is only written to the javascript console log.

U3D: 48617928af4003178aa791d0077077324d800cac 
(except without the else if branch in `void Emscripten_SetWindowTitle(_THIS, SDL_Window * window)`)
Version from v0.0.03 should work correctly.

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## v0.0.03

Negative Spot Light for the Ground Shadow.

This fixes the clipping when the ground shadow billboard would be placed on/into a hill.
Additionally, we have a teaser of the next mon to be added.
Also fixed ImGui breaking when the WebGL device is lost on switching to full screen.
Added a favicon, and have the page title show loading at first.

U3D: 011843ef9f1ea6216581aecd67b7370aab35c4f0
